Old Friends, New Game

Description

This story provides the scenario for playing a game on a graph. It can be played on the graph of Land of Many Ponds or on any other graph available here, or on graphs that students draw themselves. At the end of the story the Monster and Superperson have begun to solve their problem, but it is not completely clear what they should do next. The students who play the role of Superperson and the Monster will have to decide what to do. The planning and strategies that the characters will need to do will change when the game is played on different graphs. Playing the same game on different graphs helps students understand the structure of graphs in general, and to make inferences about properties that can be used to distinguish one from another.

Materials

Instructions

Ideas for discussion

Materials

Instructions

  1. If students have not heard or read the story of how Superperson Saves the Monster it may help to give them a little bit of background. (For example, to explain how each of the characters flies. ) Tell the students that the adventures of Gertrude, Superperson and the Monster continue, and that you will read them a different story that explains a game that can be played by the three characters.

  2. Select students to play the roles of Gertrude, Superperson, and the Monster. Encourage them to play their parts with as much drama as possible.

  3. Read Gertrude, Superperson and the Monster Battle the Horrid Pollution aloud, and help the students who play the parts of each character act out their part.

  4. When the story ends, Superperson and the Monster have managed to clear one pond of pollution. Now they must do the rest. The precise strategy that they used to clear the first pond will not work in exactly the same way again. The students will have to figure out what to do to force Gertrude to fly into all of the ponds one at a time.

  5. Remind Superperson and the Monster that they can only talk to each other and make plans about where they will go next when they are in the same pond together. Be aware that before they set out each time they have to agree the following:

Ideas for Discussion

  1. Help the students to articulate the strategies that they want to use.

  2. Ask the students what will happen if they play the game on different graphs. Have them experiment with different graphs to see if their predictions are correct. Below are a few graphs you can try, and there are many others as well.

  3. Draw some graphs that you think will be interesting to try the game on.

  4. Consider some of the variations for the other games and stories. Which ones will be interesting to try here? What do you think will happen?

  5. Invent new variations. Send in your favorite ones.

  6. How is this game like White Cells and Intruders?


What next